With strong overtones of James Bond, Super Spy puts you in the position of having to save the
world again, but this time from the sinister Dr. Death. There are four parts: find Dr. Death's
island; find the entrance to his underground maze; search to find the control room where the
missile is and then to disarm it.
My interest grew - it sounded like a good adventure that would really test adventuring and logic
skills, and with part three being a graphically-represented maze to get through, my powers of
reaction would be strongly tested too.
I was wrong. The adventure is very easy. Within 20 minutes I had found the island and the
entrance to the maze. The maze was simple but reasonably effective and, after two attempts, I
broke through. I saved the game at this stage and, on returning after lunch, spent less than
15 minutes cracking the final part of the adventure. In under 90 minutes I had finished the
adventure and I cannot see it taking most people any longer.