Home Computing Weekly


Super Spy

Author: C.G.
Publisher: Richard Shepherd
Machine: Dragon 32

 
Published in Home Computing Weekly #53

With strong overtones of James Bond, Super Spy puts you in the position of having to save the world again, but this time from the sinister Dr. Death. There are four parts: find Dr. Death's island; find the entrance to his underground maze; search to find the control room where the missile is and then to disarm it.

My interest grew - it sounded like a good adventure that would really test adventuring and logic skills, and with part three being a graphically-represented maze to get through, my powers of reaction would be strongly tested too.

I was wrong. The adventure is very easy. Within 20 minutes I had found the island and the entrance to the maze. The maze was simple but reasonably effective and, after two attempts, I broke through. I saved the game at this stage and, on returning after lunch, spent less than 15 minutes cracking the final part of the adventure. In under 90 minutes I had finished the adventure and I cannot see it taking most people any longer.

C.G.

Other Dragon 32 Game Reviews By C.G.


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  • Dragon Digits Front Cover
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  • Decode Tandy/Dragon Front Cover
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