Amstrad Action


Super Sprint

Author: Gary Barrett
Publisher: Electric Dreams
Machine: Amstrad CPC464

 
Published in Amstrad Action #27

Super Sprint

Coin-ops strike again. Supersprint has finally arrived on the Amstrad with eight gruelling tracks for you to compete on. Two people can play at the same time against two computer car drones or one player can race against three drones.

You first select the number of players and then choose which of the eight tracks you want to race on. To continue to the next track one of the players must beat all the drones; second place counts for nothing.

Some tracks are more difficult than others because of tighter bends, jumps and underpasses where your car goes out of sight. Oil slicks appear too and these make the car spin out of control, as does a tornado. Water slicks slow down your car allowing the computer cars a chance to catch you up. Bonuses appear at random and these can be collected for points.

Super Sprint

The most useful thing to appear is a spanner and if you collect three of these you can customise the car to give it: super traction, higher top speed, turbo acceleration or increased scoring. No explanation of the features is necessary because they all live up to their names.

Sound is limited to the revving of your engine and even that doesn't sound too good. The graphics are small but colourful and the cars are easy to identify in the four different colours. There are a couple of irritating things, like the poor collision detection - which bumps you into walls when you aren't near them! - and driving over the spanners often results in you not picking them up!

Supersprint is an addictive game in the arcades and its addictiveness does come across in the conversion, but it is let down by the collision detection. It is better than Grand Prix Emulator, but that was a budget game.

Second Opinion

Super Sprint

I enjoyed the arcade game, but it wasn't earth-shatteringly exciting. I'm afraid this conversion loses some of the playability and therefore some of the enjoyment. The choice of keys is bad and you can't redefine them - one of those niggly but important details. It's still a lot of fun to play, particularly with two people, but I sense an opportunity missed to provide something good.

Green Screen View

Slightly harder spotting which car is yours, but playable.

First Day Target Score

Complete five tracks.

The Verdict

Super Sprint

Graphics 68%
P. Clear, colourful graphics
N. Poor collision detection.

Sonics 23% P. Brim, brrm

Grab Factor 79%
P. Addictive gameplay.
P. Two people can play at once.

Staying Power 67%
P. Eight tracks to complete.
N. Ultimately lacks variety and challenge.

Overall 73%
P. A fun game...
N. ...which could have been excellent.

Gary Barrett

Other Amstrad CPC464 Game Reviews By Gary Barrett


  • History In The Making: The First Three Years Front Cover
    History In The Making: The First Three Years
  • How To Be A Complete Bastard Front Cover
    How To Be A Complete Bastard
  • Echelon Front Cover
    Echelon
  • Megaplay 1 Front Cover
    Megaplay 1
  • G. I. Hero Front Cover
    G. I. Hero
  • 4 Soccer Simulators Front Cover
    4 Soccer Simulators
  • Roy Of The Rovers Front Cover
    Roy Of The Rovers
  • Convoy Raider Front Cover
    Convoy Raider
  • Motos Front Cover
    Motos
  • Mystery Of The Nile Front Cover
    Mystery Of The Nile