Computer Gamer


Super Sam

Publisher: Budgie
Machine: Spectrum 48K

 
Published in Computer Gamer #7

Super Sam

As a change from collecting parts of a magic crown or amulet, Super Sam has to collect eighteen pieces of a cage in which to capture the elusive Boris. Thus runs the plot in this budget arcade adventure from Budgie.

Most of the action takes place in an old castle but the game itself starts with you in an ordinary street trying to find your way into the fortress. As well as moving round avoiding various nasties, you also have to dodge round many pits and get the hang of some teleport doors.

Although not graphically stunning, the rooms show considerable variation - something not always seen in more expensive games. There are thirty-four rooms to be explored. Collision with one of the monsters causes a reduction in energy. When your energy reaches zero, one of your three lives is lost. You have no means of fighting back although you can gain a temporary immunity by collecting a mystery syringe.

The main problem with this game lies in its graphics. The movement of the main character is quite jerky and I experienced considerable problems in picking up objects (done automatically by moving over them). This is a pity because Super Sam is an enjoyable little game with some nice original touches.