Computer Gamer


Super Robin Hood

Categories: Review: Software
Publisher: Codemasters
Machine: Spectrum 48K/128K

 
Published in Computer Gamer #27

Super Robin Hood

The Sheriff of Nottingham has captured Maid Marion and is holding her in his castle in an attempt to trap Robin Hood. Bravely, our hero rushes to her aid, oblivious of the dangers.

The game begins once Robin has crossed the moat and entered the castle. He must now battle his way past beastly animals and crossbow-firing guards to the east tower where his beloved Marion is locked up. But to get that far he - i.e. you - will need skill, timing and quick reactions to get past the castle's many hazards.

As in another Code Masters game, Ghost Hunters, you must collect object (keys) to activate lifts, hearts, to win back Marion, and tablets to restore your health - you start out a healthy 99 but get less healthy with each contact with the nasties and the crossbows.

When faced with a crossbow-firing guard you have to time your retaliatory shots so that you can hit him but duck down beneath his bolts at the same time. With a little practice you should be able to take care of the guards which leaves the lifts, traps, indestructible sword-waving soldiers and creeping critters.

This is a good game. The impressive animation is similar in style to Ghost Hunters. However, given the choice, I'd opt for the former as I prefer spook smashing.

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