Computer Gamer


Super Pipeline II

Categories: Review: Software
Publisher: Taskset
Machine: Commodore 64

 
Published in Computer Gamer #3

Super Pipeline II

If, like me, you enjoyed Super Pipeline, then this sequel will not disappoint you. Once again, Foreman Fred and his band of eager workmen must keep the water flowing through the convoluted pipes to fill the water barrels at the bottom of the screen, fending off the attempts to sabotage this aim are rogue tools and hostile insects.

Despite the graphics being identical to the earlier version, this game is much more challenging having more frequent attackers and an increased workforce of two cute little workers (could this be the start of Maggie's industrial recovery?). The variety of foes has also been increased, with the familiar six-legged Venusian Pipe Spider and Hard-case Lobster being complimented by caterpillars, drills and hammers. Fred can blast any of these enemies with his gun but an occasional shower of tacks is unstoppable and a worker may have to be sacrificed to protect Fred.

Ignoring the sociological implications of the expendability of menials in a consumer society, I shall concentrate on the gameplay.

Touching any of the insects or tools is fatal to Fred and his workforce but the real problem is caused by the breaks are made in the pipeline which allow the water to drain away. The water supply is limited, so Fred must collect one of his workers and lead him to the break as soon as possible so that repairs can begin. Whilst the little worker hammers away, Fred must protect him against the many dangers until the leak is repaired.

Taskset's cartoon-like graphics are delightful and the game is fast and challenging.

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