Super Hero (Codemasters) Review | Computer & Video Games - Everygamegoing

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Super Hero
By Codemasters
Spectrum 48K/128K

 
Published in Computer & Video Games #93

Super Hero

Surprisingly enough, people are still producing isometric perspective arcade adventures on the Spectrum, even though this type of game was milked dry about two years ago.

Unsurprisingly, Super Hero's 3D platform/puzzle gameplay differs scarcely one jot from that of any other game in the genre. In fact, it's probably more irritating than most, firstly because it is slow, and secondly, because the sides of the screen have been blanked, hiding the corners of each playing area, so you can walk off platforms or into monsters without even realising your mistake. There are some good ideas here, such as the wide variety of goodies to collect, and Bernie Drummond (Batman/Head Over Heels) has produced nicely detailed sprite and scenery graphics, but Super Hero is just too frustrating to be fun.

Pretty graphics, but slow and annoying gameplay prevent Super Hero from really taking off.