Zzap


Super All-Stars

Categories: Review: Software
Publisher: Codemasters
Machine: Commodore 64

 
Published in Zzap #91

Super All-Stars

When times are tough, budget bargains and crazy compilations make life easier on the wallet. Or do they? Super All-Stars doesn't quite live up to its title, but it's a fair romp nonetheless.

Turbo The Tortoise

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Originally developed by Hi-Tec, Turbo The Tortoise was snapped up by the Codies. Rather good it is, too! There's nothing particularly original here, just a standard platform-plodding shoot-'em-up, but slick execution makes it a real winner! It won't hold you forever, but expect a few sleepless nights in the short term - perfect budget material methinks!

Steg The Slug

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If Turbo's a brilliant but derivative game, Steg's an absolute cracker in all departments! In this cutesy cartoon save-'em-up, Steg must feed his kiddies (T'yungunz) with grubs (ugh)! To get them to the nest, Steg traps them in bubbles which then float away, blown all over the place by air jets, pranged by spikes, and helped along with a little nudge from Steg.

This forms the heart of the game: which jets should Steg switch on and which should he leave off? What's the best way over this set of spikes? What's the best time to use the performance-enhancing power-ups scattered along each level? Be quick about it - delay too long and T'yungunz starve!

Magicland Dizzy

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Has anyone not heard all the bad 'egg' jokes that litter Dizzy reviews? We're as sick of cracking them (no pun intended) as you are of reading them, so let's get on with the review...

Dizzy is not a happy chappy. The evil wizard Zak has cast a spell on six of our hero's friends, causing all manner of havoc and distress! Dizzy's task is to gambol his way through a multi-screen arcade adventure, solving object-based puzzles, rescuing his buddies, and defeating Zak.

So far, each Dizzy game's been a slight improvement on the last, and this one's no exception. Unfortunately too many Codies arcade adventures have been straight Speccy ports, but running far slower - alas, Magicland Dizzy's one of these! Its charm and humour make it a fair game, but check our our Crystal Kingdom review and think how good it should've been!

Captain Dynamo

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Oh good grief, I thought we'd seen the last of this turkey! Check out our review on page 58 for the lowdown, and we mean low!

CJ In The USA

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Aha, a controversial one! This game has its fans, but personally I find it boring and frustrating. Do we really need another platform pounder in the Stuntman Seymour/Elephant Antics mould? And, if we did, should it really depend on unfair deaths and lousy collision detection for its difficulty? All through the game you're forced to take leaps in the dark, hoping you'll hit a platform and not a hazard - this isn't good arcade action, just tedious trial and error!

The trouble with releasing budget games as full-priced compilations is, if you've got just one of them (ignoring the hideous Captain Dynamo, of course), it'd be cheaper to but the rest individually! Super All-Stars is definitely good value for money, but only if you're a die-hand CJ fan lacking all four 'decent' games.

Other Reviews Of Super All-Stars For The Commodore 64


Super All-Stars (Codemasters)
A review by Dave Golder (Commodore Format)