Amiga Power


Subversion

Author: Paul Mellerick
Publisher: Guildhall
Machine: Amiga 500

 
Published in Amiga Power #54

Subversion

Now before you get excited (and I know you do), this game doesn't have anything to do with underground resistance or bringing down government regimes. A shame really because even a tedious government-sim would be more interesting than this 'grown-up' version of Battleships.

Imagine, if you will, being in control of a battle-submarine. You've got to take out all the enemy (and I don't mean for a nice meal) and make sure you survive. You've got to control your depth, your power, look after your torpedoes and missiles and maybe even deploy some frogmen to lay depth charges.

And all this is going on in a tense and fragile war zone. Phew. Exciting, isn't it? Well, actually, no. It's not.

Subversion

The main reason I'd rather suffer a conversation with Virginia Bottomley than have another go playing Subversion, is its complete lack of excitement. The game takes place on one screen, with diddy little representations of you and the other ships and the occasional little yellow blob showing land. On the right hand side of the screen is the selection menu and from here you can operate all the functions of the submarine and complete your task.

It's all just laid out before you, and then you get on with it. There's no atmosphere, no tension and most of all no gameplay. It's also very slow, it's not much to look at... the last is endless. It wouldn't even make a worthy PD game. And that's the nicest thing I can say about it.

The Bottom Line

Very archaic, boring and no fun. It's just a submarine version of Battleships with a menu down the right hand side. Dull. In the extreme.

Paul Mellerick

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