ZX Computing


Subterranean Stryker

Publisher: Insight
Machine: Spectrum 48K

 
Published in ZX Computing #29

Subterranean Stryker

A game which could easily be subtitled "Manic Miner Rides Again". This is probably the closest clone that I have seen in both screen format, character size and animation and sense of humour. The only thing missing is the perpetual tune that played throughout the original.

Anyway, the plot for this game is that in 1991 underground disturbances are detected in the area of the Nevada Desert where the 1986 Nuclear Test took place. You, in the guise of Prof Fusion, have arrived to find out what is happening. By accident you fall into the underground caverns where you are beset by various mutant beings. To escape you must collect the Radium Crystals and find the way out. Collecting a crystal may open a further door to provide you with more alternative exits.

Although the central character is a small sprite, the screens contain beasties of varying size and detail, all very well designed indeed. A novel feature is that, should you jump on the head of some of the mutants, you may be able to make a further jump and gain access to higher areas of the screen.

Subterranean Stryker

Sound is used for effect, various blips and bleeps accompany your efforts, and the whole thing appears to consist of quite a few locations.

OK, so it is a Manic Miner clone, but it is done in the same tradition and is a worthwhile addition to your collection if you are a fan of such programs, especially at the asking price. As in the original, part of the challenge is in discovering new rooms, one of my favourites was the Fission Chips room! (You see what I mean about the humour?)

Recommended to addicts everywhere.