A cross between a simulator and an out-and-out shoot-'em-up, providing entertainment in direct relationship to the skill you are able to bring to the
game. No way can you simply load up and start blasting; there's some homework to do first.
I had to read the submarine's manual several times and plod through a few
humiliating rounds before getting my act together. To the best of my knowledge
all the essential instrumentation is displayed flanking a central monitor that
flips between map, sonar and periscope mode at the touch of a key.
First you must locate a convoy on the map, set your course via the compass
and increase speed: slip under the surface and out of view when you hear the
warning bell and switch to sonar. Refer to the hydrophone chart (the peaks are
the enemy), now up with the periscope and scan the horizon. Note the scrolling
screen as the enemy looms into view, steady her up and release a torpedo.
After all the swotting, success is sweet but there is no time to rest on your
laurels. You will want to bag a few more targets and may have to *crash dive*...
run silent - run deep. On to pastures new, but first check the batteries, the fuel and air supply plus any damage sustained. While on predatory missions near
the coast or any of the Mediterranean Islands watch out for the rocks beneath
your keel. Quite a lot to monitor and therefore plenty of scope to improve your
playability ability... months of fun in fact.
I was really impressed by the good use of graphics married to relevant, varied
sound effects.