When Statix, from Psion, starts you find yourself on the
boundary of an empty rectangle - empty, that is, except for the
charge of static electricity after which the game is named.
Your aim is to capture chunks of the charge's territory, by
drawing new boundaries, until you have control of at least 75
per cent of the rectangle.
Sounds easy? Believe me, it isn't. The charge may be static
electricity, but it is pretty mobile, moving around its territory at
random.
It can't catch you if you are on a firm boundary - either the
original or one you have completed - but if you are in the
midst of chopping off another piece of ground and it touches
either you or any part of the new incomplete boundary, that's one
of your five lives gone.
Also moving round the boundary are "sparks" — only one at
the start of each sheet, but more appear as time passes - and if
one of these catches you, that's another life gone.
From time to time while you are busy drawing a new boundary, some
rotten devil mistakes it for a fuse and lights it where you left the safe boundary.
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If this burns down to reach you before you can get on to the
boundary again, bang goes another life.
The aim is to pinch at least 75 per cent ofthe rectangle. You get
10 points for each 1 per cent if you draw the new boundary or
any part of it at "standard" speed.
If your nerve is good and you hold down the slow move key
while you draw it, you get 40 points for each 1 per cent.
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Cut off a large lump as your last move and you get 100 points
bonus for each 1 per cent that you capture above the basic 75
per cent.
Complete one sheet and you start on the next, and everything
will be moving faster.
The game may appear simple, but I found it very addicitive,
partly because to achieve good scores requires skill and tactical
judgment and not just quick reaction pressing large numbers
of keys.
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It can be played with a joystick, but I found it easier to
use the keyboard.
The sound is effective, and you don't simply turn it on and
off. You can vary it in incremental steps from barely audible
to its maximum level, at which it still isn't loud enough to raise
objections from others in the room.
All in all, an excellent game about which I have only two
complaints. Firstly, there is no high score, and secondly, I have
lost an awful lot of sleep playing it.