With so many adverts saying "Spectrum, Commodore and Amstrad
versions available" it's all too easy to believe that
some software houses have forgotten the Acorn machines.
But now there's Starquake from Bubblebus - a fine exam
ple of an 'explore-and-collect' arcade adventure game. It's
also very big - 500 screens in all.
The game allows you to define your own playing keys, a
very useful feature that's rarely seen. You are then presented
with an impressive Mode 1 loading screen reminiscent of the
Ultimate games. Full marks so far.
The appearance of the game itself reminded me very much
of Sabre Wulf: A giant mappable maze, with all kinds of
nasties appearing as soon as you enter, allowing very little
time for logical thought. Thank heavens there's a pause
facility.
I have not got very far with the game as yet. Although my
pre-release version did not have much in the way of instructions,
I wouldn't expect many in the finished article - part of
the fascination of this sort of game is discovering what to do.
As far as I can tell, to finish the game you have to find nine
objects lying around somewhere in the 500 locations and
take them to a control room - so far I have only found it once.
To travel around it's best to commandeer one of the
buggies which are dotted around the complex. There are also
transporters which allow you to teleport around the maze.
You can move by yourself but doing so drains your energy
at a fairly rapid rate. A generous supply of 'food' objects can
be used to replenish your strength - believe me you'll need
them.
What makes the exploration of the game more difficult is
that some places can be found only by buggy, but some gaps
are so narrow that they can be investigated only on foot. And
the nine important objects can be manipulated only while
you are under your own steam.
After a not very promising initial impression Iam now firmly
hooked and every spare scrap of paper is being turned into a
map of the game. Buy it - it's great.