A&B Computing


Starmaze

Author: Shingo Sugiura
Publisher: Software Invasion
Machine: BBC Model B

 
Published in A&B Computing 2.01

You control a ship (which looks deceptively like the one in Meteors) around a maze in search of jewellery. The screen acts as a window over a much larger playing area (the size of which is not specified) so as you move around, you can see a little more of the maze. The ship is controlled in true Astroids fashion with the added bonus of three smart bombs which destroy everything on the screen. As you go boldly in search of jewellery, you will meet various enemy ships and from time to time, huge boulders which disintegrate into smaller pieces when hit.

Your fuel runs down at an astonishing rate so it must be topped up at frequent intervals by docking with the mothership. Also when you collect a jewel, you must get it back to the mothership before you can collect any more. This of course means that you have to remember where your mothership was, which makes things rather difficult especially when you use hyperspace.

The graphics in this game are impressive and the characters are very detailed, but the general presentation of the game left a lot to be desired. The instructions to the game are absolutely minimal and there are no extra features such as sound on/off, quit, freeze or even a hall of fame. However, the inclusion of boulders means that you can play "Asteroids" as well as "Starmaze" and overall, it is a very enjoyable game.

Shingo Sugiura

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