It all began as a run of the mill journey to the centre of the
earth. But unbeknown to Sir Charles Frobisher the path he
was following was to become a Stairway to Hell. Software
Invasion use his story as the basis of this new arcade game.
On paper Stairway To Hell appears similar to every other
ladders and levels game. It has multiple screens, tortuous path
ways to be negotiated, and lots of baddies.
Yet it scores over the competition by virtue of the
quality of each of these aspects.
There are 15 screens, stored as four separate files on disc or
tape. As you complete each section you must load the new
data before you can continue.
This is fine for disc users but a bit of a chore for the less
affluent.
Mode 1 graphics have been used throughout, allowing the
programmer to pack as much detail as possible on to each
screen.
Having seen every screen I have come to the conclusion that
it probably took the programmers longer to create them than
it did to write the program. Their use of colour and shading is
excellent.
Good graphics are welcome in a game of this nature, but
tricky problems to solve are a must.
On each level your task is to make your way to the bottom of
the screen, and you quickly realise that there is only one safe
route to your goal.
To successfully complete a screen you require agility, timing
and cunning. One particularly devious screen involved Sir
Charles being sealed off in a small section of the scene.
As he walked along he kept vanishing and reappearing
somewhere else in that small area. That particular puzzle took
some solving but your intrepid reviewer passed with flying colours.
The ladders and levels section of the games market is congested
with many mediocre programs.
To succeed a program has to have something special. I believe
Stairway To Hell has got what it takes.