Arcade adventures are becoming increasingly popular and
there are a lot about. The trouble is that it's getting harder for
writers to come up with new ideas to supply the tremendous
demand.
Superior Software has failed to produce anything new in the genre with
Spycat, its latest offering, but has succeeded in bringing out a game
which is fun to play - particularly since the company has obviously
produced it with tongue firmly embedded in its cheek.
You only have to read the description on the packaging to realise that
it pokes fun at the recent Spycatcher affair. It
makes lots of thinly-veiled references to some of the personalities
involved in the long-running court case on which it's based.
The game is pretty standard stuff. You play the role of
Peter Correct, a spy car employed by MI4 (and a half), who has
decided to gather together three classified documents on microfilm.
He wil take them with him to Greenland where he intends to
write his memoirs.
You have to guide Spycar to the documents he needs through the 100
or more screens which make up the corridors of Blackhall, Drowning
Street, three embassies and a surveillance complex.
Along the ay you need to unlock doors using special
passes which are scattered about, avoid the many droids, surveillance
cameras and security guards which drain Peter's
energy if they touch him - employing the numerous objects
you encounter. These vary from a pound coin to a Z88 Micro.
Other useful objects are the energy and glucose pills which
restore Peter's power.
A small hint: You need to get to see Q, use the Z88 in his
presence and he will supply you with a disguise kit. Q, by the
way, is the code name of that famous inventor, Sir Clive
Amstrad.
The game has six icons which, when highlighted, perform
various tasks. One allows you to pick up or drop objects,
another lets you go through unlocked doors and a third lets
you use objects which you are carrying. The fourth icon
pauses the game and tells you your current location.
The other two control the sound level - a heart-beat which
speeds up when you lose energy and a vibrating noise as
mechanically-operated doors open and close behind you.
There are one or two other noises, but overall sound is quite
limited.
Spycar can carry three objects at any one time: He keeps them
in his three pockets and each corresponds to one of the
function keys - f0 to f2. By pressing the desired one you can
highlight the object you wish to use or drop.
The graphics are good and the Spycat moves smoothly
across a background similar in style to Omega Orb. I did
come across one possible bug: A wall which Spycat could
pass through into a totally different area if he jumped
against it. But once through he was stuck, suspended in
mid-air and unable to go anywhere. I don't think that this is a
deliberate trap, but, I could be wrong.
Once again Superior Software has come up with a good
product which most arcade adventure fans will enjoy. I'm
sure it is going to be another big hit for them over the next
few months.