Computer Gamer


Speed King

Categories: Review: Software
Publisher: Digital Integration
Machine: Commodore 64

 
Published in Computer Gamer #7

Speed King

This is to motor cycles what Pole Position is to racing cars. Race at 250mph around ten of the top international race tracks including Daytona and Silverstone.

There are three basic modes after you have selected your track and proficiency level. First of all, you can preview the track, then you can have a practice run and finally you can enter a race against nineteen opponents.

The preview mode merely takes you once around the course but the graphics give a very realistic impression and, apart from helping you to prepare your tactics, it is well worth a look just for the experience.

Speed King

Practice mode allows you to try your tactics before the race. In both cases you have six gears to work your way up through. Selecting too high a gear for the current speed means that acceleration is not as great as it would have been.

In the actual race, I found the best tactic was to try because the steering of the bike is a little sluggish and makes avoiding collisions a bit of a nightmare. To achieve this, the keyboard gave the most positive control because with the joystick forward and reverse moves the gears up and down and it is very easy to slip a gear at the wrong moment.

It is a pity that this feature spoils what could have been, and to a certain extent is, a very enjoyable game. The graphics glide very nicely across the screen though I think the crashes could have been more effectively portrayed.

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