The unexpanded Jupiter Ace has only about 1K of user RAM available for
programs, but these two demonstrate convincingly what a lot can be done
by a skilled programmer within this limitation.
Using a mixture of Forth and machine code, Spacefighter Pilot speeds
off down a realistic runway into a flickering galaxy of stars.
Moving lines produce a most realistic sensation of motion until the
jump into hyperspace with a choice of two warp speeds, both good and
fast.
There are the usual space noises for background, while a running total
of missiles zapped or evaded is conspiculously signalled at the bottom
of the screen.
The instructions are barely adequate, but the user will sort them out
eventually, though if he can operate the one to shut off the space noises
he'll do better than I did.
Missile Man has only one gun in this remarkably successful attempt to
reproduce something of the traditional arcade game invaders game
within the limits of monochrome 1K.