Mean Machines Sega
1st November 1993
Publisher: Sega
Machine: Sega Master System (EU Version)
Published in Mean Machines Sega #14
How To Play
Travel through the zones, killing the bosses and collecting the Chaos emerald by finding the special stages.
Sonic Chaos
A diamond may be forever, but an emerald is infinitely more useful at keeping a dimension in order. Sonic's world is kept in balance by the six Chaos emeralds, the source of all vitality. Careless then of Sonic and Tails to leave the jewels in a position for Robotnik to steal one of the stones, thus destabilising the whole of Moebius.
Sonic's planet has collapsed into a frightening alternative universe, where Robotnik's creations are much more frightening than before. All the emeralds are scattered round six zones, each of three stages, and the future of Moebius depends on finding them all.
All Soles
New Movement
Sonic and Miles are selected separately, and each has learned new skills since Sonic 2. Sonic retains his super spin ability. By holding the joypad down and pressing button B, he achieves maximum spin velocity immediately, which is useful for breaking down walls.
Miles is now able to fly by pushing up on the joypad with one of the buttons.
Emerald City
Eye Strain
As with all Sonic games, the visual designers have really gone to town. Sonic's six stages depict a mass of styles and tastes. The starting point is the familiar Green Hill Zone.
Later on is a city zone, complete with skyline; a bizarre mixture of palm beach and robotic, where the coconuts and made of metal; and an imposing castle.
The final level is electronic spaghetti, which glows as Sonic is whisked down a set of conduits.Lucy
Oh dear, I think it's jump on the bandwagon and milk the cash cow for all it's worth here.
Sonic is the software giant's main flagship and the game games have lived up to that title. Unfortunately this game doesn't. In fact, it stops just short of being a pile of told tosh. Sonic himself is as fast and wonderfully detailed as ever but the levels are too short, there are practically no enemies, the backdrops aren't a patch on either Sonic 1 or 2, it's too easy and all in all, not worth the dosh.
Gus
Most of the later stages look superb, and have some ingenious ideas, but throughout the question is 'Where are the enemies?'. There just isn't enough opposition. Even worse it's so easy to get into the sub-games, you never get to see the substance of most levels. Think on this: I reached the final stage on my third go, with fourteen lives and six continues!
Let's give the hedgehog something more substantial to fight.
Verdict
P. Interesting attract sequence, choice of characters. N. The overall presentation is inferior to Sonic 2.
Graphics 89%
P. Fabulous in some of the later levels, with great use of colours and even multi-level parallax scrolling.
N. The first levels look dull, and the enemy sprites are poor.
Sound 74%
P. Good enough tunes for the Master System.
N. The sound effects are pretty cruddy.
P. Some bits of the old magic are there, especially when Sonic gets going. N. This is very similar to every other Sonic game, and even easier.
Lastability 64%
N. Even the task of getting the emeralds is not going to stop most players screaming through this in days.
Overall 71%
A very weak Sonic game that combines lack of originality with complete absence of challenge.
Scores
Sega Master System VersionPresentation | 77% |
Graphics | 89% |
Sound | 74% |
Playability | 81% |
Lastability | 64% |
Overall | 71% |