This strategy game puts you in charge of a software house for whom you do all the programming and make all the financial decisions. Your aim is to become a software "star" by getting your games to number on in the charts.
You start with the target of making £10,000 in one year and with one game in production, called Software Star of course. The first thing you have to decide is what your next game is to be called and this will be worked on over the next few months until you think it is good enough to release. Next, you have to decide how to encourage productivity and sales and how to improve your public image.
Now comes the most crucial part of the game where you have to determine how many pages of advertising should be bought for a game. Your game now starts to climb its way up the charts, increasing sales as it goes, hopefully past a break-even point! You're now told your financial position and whether you're a star yet before beginning another month.
Good News
P. Gives some idea of the problems and tension in the software industry.
P. Has seven skill levels from easy to impossible.