Home Computing Weekly


Snooker

Author: J.W.
Publisher: Visions
Machine: Acorn Electron

 
Published in Home Computing Weekly #49

Snooker is a complex game in which some appreciation is required of the mathematics involved in how a ball rebounds from straight and curved surfaces, as well as its interaction with other balls. This program attempts and almost succeeds to give the full realism of the game with these criteria in mind.

You are provided with options for a one or two player game, then a full or 15 ball game, although during play the game may be cut short by a delete ball or abort functions.

Using the arrow keys to position a cross, which acts as your cue, the aiming point of your shot is selected. The power of the stroke is controlled by the space bar and this in conjunction with the arrow keys may also provide spin on the cue ball.

In the event of a foul there is a foul snooker function. This is unusual in that if pressed, but the turn not passed on to your opponent, you are left to choose a colour excluding the reds. This is not a free ball option as the correct value for the colour is given if potted, rather than one point.

J.W.

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