Home Computing Weekly


Snapman

Author: A.W.
Publisher: Saturn
Machine: Commodore 64

 
Published in Home Computing Weekly #44

No bonus points for guessing which well-known game this is a copy of.

You control a small rotund individual which moves about a maze consuming pills.

Four nasty ghosts also move about but they exist only to eliminate our hero.

The objective, to score as much as possible with three lives.

OK, so we all know the principle and most would agree that it's a great game.

The question is, how good is this version? The answer is, good but not exceptional.

Graphically it's fine, with the ghosts having all the required facial expressions, and the overall design is to a good standard.

Movement is smooth and quite quick. There is an obvious bug in that the ghosts tend to become superimposed on occasion and it is not unusual to have only two ghosts to evade.

But I can't understand why the author has bothered to copy this game which have been over-copied already. He (or she) clearly has the ability to write good programs in machine code, so why not write something new?

Still, if you don't have a copy of Pacman, this version is worth a look. It's basically sound and cheap.

A.W.

Other Commodore 64 Game Reviews By A.W.


  • Pilot Plus 64 Front Cover
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  • Sprite Machine Front Cover
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  • Beach Head II Front Cover
    Beach Head II
  • War Machine Front Cover
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  • Stellar Triumph Front Cover
    Stellar Triumph
  • Midnight Express Front Cover
    Midnight Express
  • Turbo Extended Basic Front Cover
    Turbo Extended Basic
  • Mr. Wiz Front Cover
    Mr. Wiz
  • Hexpert Front Cover
    Hexpert
  • The Captive Front Cover
    The Captive