Zzap
1st October 1992At last, thought Phil "Greasy Quiff" King, a Brylcream computer game! But before he could slick back his strands, he was left in a cloud of smoke on the starting grid.
Slicks
As if I haven't done enough racing this month... No! No! No! I'm not doing it for less than 23 million dollars! What? That Brazillian chappie will do it for free? Oh well, all right then...
Let's take a good look at this little motor's specs. Hmmm, looks pretty slick to me; multi-directionally scrolling overhead view, Grand Prix season over six international circuits, practice mode, qualifying laps, two-player racing... but how does it go?
The solo game is incredibly compulsive. Climbing into your Benetton car, wait for the red starting lights to turn green, push your pedal to the metal (or rather, finger to the fire button) and away you go...
And very nippy your car is too, as you rotate it left/right to get around the smooth-scrolling track. Go too far around a corner and you draft wide - going onto the grass slows you down; hit the tyre wall and your car spins off permanently. This isn't too bad in qualification - you just start at the back of the grid - but in a race it means an automatic last place.
Part Exchange
Doing well in races earns you Championship points, but you'd have a hard job winning anything in your Benetton. This is where the innovative challenge feature comes in. Before a race you can challenge any of the other five drivers. If you then beat that driver (whose car flashes continually) in the race, you swap cars with him.
Beating a higher-powered car takes some doing. Your opponent will have more speed on the straights, so time must be made up with efficient cornering. Excitement is added by the way you can usually bump your opponent on the starting grid, zoom way ahead, with him eventually using superior speed to catch you near the end of the race. You then need to do lots of defensive swerving and barging to stop him getting past.
Sometimes, drivers in worse cars will challenge you. As long as you don't crash, you should be all right - the main nuisance is that they prevent you from challenging anyone else.
Winning the World Championship certainly takes some doing, as our Nige knows, but if you do well one year you start the next with your current car. So even if you've no chance of winning this season, there's always something to keep playing for.
Driving Duel
The two-player game is a real bonus, based on the one in Codies' Micro Machines on the Nintendo. It's a straight two-car duel with the drivers trying to get far enough ahead to scroll the other car off the screen, Hot Rod style. This removes one of the loser's lights and adds it to the winner's. This driving 'tug of war' is great fun, a real yo-yo battle of wills and skills that can go on for ages.
At first sight. Sticks looks old hat, but under the bonnet lurks a demon of a motor. Yes, we've all seen this style of game umpteen times before (as proved in my racing feature) but rarely has it been done quite so slickly (ho ho), with great trackside graphics (boats in the harbour at Monaco, etc) and neat presentation screens.
It's a shame there aren't more circuits to race on, and I reckon the multi-load (for three tracks at a time) could have been avoided. Nevertheless, Slicks plays extremely well in both one- and two-player modes. Better value than a used Metro, guv (Anyone wanna buy mine?).
Corky
Excuse me while I kick this handy filing cabinet (several seconds of swearing and loud clanging sounds follow). That's better, I've now rid myself of all the aggression caused by playing Slicks. I know, I know, I normally love this game type, but there are two things that annoy me immensely here. The first is the narrowness of the tracks; there's barely enough room to swing a metaphorical cat. The second is, why didn't the programmer provide pointers to show where (and when) a bend appears? The tracks are tortuous enough without the player having to possess telepathic powers!
I suppose after a few games you do begin to learn the layouts of the different tracks, although this doesn't completely excuse the oversight. Graphically, Slicks is competent - colourful backgrounds are small, neatly drawn sprites complement each other. Control of the car is tricky at first, especially considering the handicaps I pointed out earlier. But I reckon Slicks is just about worthy of consideration, especially as Phil loves it.
Verdict
Presentation 78%
Multi-load, but practice and two-player options.
Graphics 85%
Tiny cars on smooth-scrolling, detailed tracks.
Sound 68%
An okay title tune but with weedy engine effects.
Hookability 85%
Simple racing action which is instantly appealing.
Lastability 80%
Championship and duelings maintain interest.
Overall 82%