Zzap


Sky High Stuntman

Publisher: Codemasters
Machine: Commodore 64/128

 
Published in Zzap #80

Sky High Stuntman

If there's one thing I can't stand in computer games, it's when the accompanying instructions are wrong. It's extremely unprofessional, and there's no excuse for it. Yes, I know it's easier to write one set of instructions to cover all formats, but that's their problem - ours is we're told we start the game in a biplane, when it's actually a helicopter!

So what are you actually doing in that helicopter? Well, you've been hired by movie director Steven Squealburgh (!) to complete a series of stunts for his latest action movie. Crash too many times, and you're fired. And what are these stunts, you may well ask? Flying your plane, balloon and helicopter into 'enemy territory' and blowing away the opposition, that's what.

Sounds familiar? It should do - Sky High Stuntman is little more than an ordinary, everyday shoot-'em-up with the 'stuntman' theme adding nothing to the gameplay whatsoever. 'Ordinary' would be a fair description of the entire game - ordinary graphics, ordinary sound, very ordinary gameplay - in short, there's nothing at all to distinguish it from any other shoot-'em-up, and they're hardly thin on the ground.

The controls (a very ordinary up-down-left-right) are responsive enough, but the fire button is a bit sluggish. This is bad news - if there's one thng a dodge-and-shoot game like this does need, it's a good fire button, otherwise you're dead more often than not.

Sky High Stuntman is not a disaster, but there are better games to spend your money on, so think before you buy.