Your Sinclair


Skull & Crossbones

Categories: Review: Software
Author: Linda Barker
Publisher: Domark
Machine: Spectrum 128K

 
Published in Your Sinclair #67

Skull & Crossbones

I'd make a really good pirate. I'm dead 'ard, you know Could grow some stubble (or failing that, slap on the shoe polish!) I've already got an eyepatch and some raggedy trousers, so I'd just need a sword and a parrot after that. Yes, indeedy - it certainly beats being a lusty wench and getting tied up by rough sailors!

You probably know all about Skull And Crossbones already 'cos Andy megapreviewed it just a couple of issues back. But in case you were snoozing at the time. let me gently remind you. (And don't drop off again this time!)

Ooo-arrgh, Me Luvvlies!

Right, matey, you are now a pirate! AS either One Eye or Red Dog you get to slash 'n' thrust your way through 8 ship and land levels picking up food, digging for treasure and crossing swords with pesky pirates, nippy ninjas and sabre-weilding skeletons. These hoodlums are the personal army of the evil Sorcerer who pops up at the end of every other level (the land bits) in disguise - and he's a dab hand with the old dressing up box. Par example, at the end of the 4th level (after getting rid of enough ninjas to fill a bottomless coracle) you come across a cross-legged Contucius look-alike. Don't be fooled, 'cos this peace-loving old gent turns into none other than Mr Master Ninja himself. Give old Conf a good going over with your ol' blade and whaddaya know? Mr Wiz? We meet again.

Dirty Rotten Scoundrels

Skull And Crossbones

End-of-level baddies aside, most of your adversaries are a bit hopeless, especially in the first 6 levels. You'll get onto the poop deck and suddenly about 7 nasty looking pirates appear. Eek! Time for a swift getaway. But (and it's a big but) only one comes at you - so you get rid of him. And all these rotten scoundrels (instead of going for your throat like any self-respecting vagabond) simply line up, waiting to be stabbed in the stomach and go up in a puff of smoke. This makes the whole game a lot easier than it otherwise might have been and it's all a bit of a let-down. The best of the bunch are the ninjas. Dressed to kill (in black, of course) they come rolling silently behind you curled up into little balls. Then they uncurl and give you quite a bit of grief. How sweet!

Time For A Slash!

And now for another let-down - the graphics. The scenery is excellent and clear but the sprites, unfortunately, aren't. They blend into the background, as well as each other, so things get really confusing. There were points where everything was corkingly clear but then I'd move forwars a bit and it was more a case of "Eh oop, where am I?"

Skull And Crossbones is addictive fun but it's a touch too easy - especially if you master the backslash early on. (Wah-hey! Bit of a tip there, Spec-chums!) It wasn't until the sixth level that I started to get into trouble, and I'm usually crap. If I got up on Saturday morning, went into twon and spent my hard-earned cash on this then I'd be a bit upset if I'd finished it by the time Beverley Hills 90210 came on. The question you have to ask yourself is whether or not a tenner is too much for a day's entertainment? And I think it is. If Skull And Crossbones was £3 I'd recommend it, but it's not.

Fun but facile coin-op conversion. A piratical slash-'n'-pick-'em-up with confusing sprites.

Linda Barker

Other Reviews Of Skull And Crossbones For The Spectrum 128K


Skull And Crossbones (Domark)
A review

Skull And Crossbones (Domark)
Ahoy me hearties! Shiver me timbers, hoist the main sail and break out the rum ha har! Well what would you expect of a game with this title, it leaves no margin for error? A pirate game is what you want and that's what you get.

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