A&B Computing


Skowsh

Publisher: Viking
Machine: BBC Model A & B

 
Published in A&B Computing 1.02

Skwosh is a computer version of one of the first TV games and follows the original quite closely. The official BBC joysticks (unimaginatively named ANH01) are required to play the game, and two players must take part.

The display, using Mode 4 graphics, is rather rudimentary. While lines border three sides of the blue display. At the bottom of the screen, two short horizontal lines may be moved back and forth by the players. The ball appears as a small white dot poised above one of the bats.

When the appropriate player presses the joystick button, the ball is served. It zooms off towards the top of the screen, bouncing off one of the borders. When it returns, the non-serving player must intercept it with the bat, sending it bouncing back. The game continues until a player fails to intercept the ball with the bat. The other player scores a point. Services are alternated, and the aim is to score eight or more points while remaining two points ahead of your rival's score.

Sound effects are even more basic than those of the original TV game - two kinds of 'beeps' sound as the ball bounces or a player misses a shot. There are ten possible speeds, but at high speed the graphics are very jerky and the ball seems to bounce before it has made contact with the wall or a bat. It seems a shame that there is no one-player option.

Skwosh is a very simple program. It is clearly written using meaningful names for variables and procedures, so that it might be of interest to a budding programmer. The listing is neatly formatted, yet the whole program is only about 3K long. At £3.95, Skwosh is cheap but dull.