We call it clay pigeon shooting. It's the Americans that call it 'skeet-shooting'. Oh, and Trojan software. It's disgraceful what's happening to the English language...
"Pull!" Oh, it's Rod in a deerstalker. Well, you know what they say, he with the biggest gun has the quietest bullets.
Seriously though, Skeet Shoot is good. It has no plot, no goal other than to visit all of the locations (which, incidentally, are represented by some beautifully drawn backdrops), and no special effects. It is plain and simple skill, practice, and fun. The aim of the game is to shoot the skeets. You have a time limit in which to shoot the required amount, and a limited supply of bullets per skeet. That's it.
Having said that, there's plenty of nice little features within this rather limiting format, the first being bonuses. On all levels, every now and again, a little goose flies along the top of the screen, releasing eggs when shot. These eggs, when they in turn are shot, give special bonuses, the most useful of which is extra time. Extra point bonus coins fly up from the ground occasionally, so we'd shoot those too if we were you.
Skeet Shoot consists of six levels, each broken up into two normal rounds, and one bonus round. The bonus round sees the geese (the ones you tried to horribly maim - remember?) flying overhead, dropping more eggs which must be shot - though you'd better learn to discriminate between gold and silver ones, as the latter detract from your score.
On top of these extras, some thought has obviously gone into entertaining (distracting) you from the main objective. On some levels, this chuffing great spaceship flies through Monument Valley, or people are busy duffing each other up at Mount Fuji.