ZX Computing


Silicon Dreams

Publisher: Rainbird
Machine: Spectrum 48K/128K

 
Published in ZX Computing #35

Silicon Dreams

Following Jewels Of Darkness last year, this Rainbird offering is another collection of three revamped, repackaged Level 3 adventures. This time the games are in the science fiction genre, and tell the extraordinary tale of Kim Kimberley. In Snowball you play Kim and, re-awoken from deep-freeze storage, must save the eponymous spacecraft from crashing into a star. Return To Eden finds you crash-landing on the planet of the same name, having been wrongly accused of sabotaging the Snowball. Fight through the alien jungle, then survive the deserted future city of Enoch, built many years ago by advanced robots preparing for the colonists' arrival. It's now in a precarious state and staffed by droids hostile to your intrusion. Worm In Paradise, set a century later, sees you as a citizen of Enoch, an extreme right-wing state run by robots, in which all must conform and Kim is worshipped, Lenin-style. Challenge the system, and save the world!

I searched the box carefully on receipt - surely Telecom haven't finally listened to all the criticisms? Yes, they have - to the unending gratitude of adventurers, the dreaded Lenslok has been scrapped! Otherwise, I experienced a powerful feeling of deja vu when reviewing Silicon Dreams. It contains almost exactly the same unnecessary faults as Jewels Of Darkness, as well as that game's good points.

All three adventures are large, and full of ingenious puzzles. One of the games alone would keep most people occupied for months. Vocabulary is large and complex sentences are allowed. A highly readable instruction booklet also includes a novella - 'Eden Song', which far from being some overblown epic laden with silly names is unexpectedly humorous, if not entirely in the style of the games.

But the potential for a masterpiece has again been wasted through silly errors; like painting the smile on the Mona Lisa with a blue crayon. First up, my traditional moan: the graphics are truly abysmal. Blotchy, often unrecognisable and, in this collection, so simple in design as to render them even more pointless than in the past. The screenshots here do not do them justice - you have to be close to the screen for the full impact. In the case of Eden, the graphics are worse than those included on its original release! I always thought the Spectrum's attribute problems were to blame for the pics' dreadfulness, but the Atari ST screenshots shown on the packaging are almost as useless. Why Rainbird allow sloppiness in what is supposed to be the cream of British adventures is beyond me: though at least I see ST users will be getting digitised Geoffrey Dawson graphics on the next joint release. Fortunately, expanded, text-only versions of each adventure are provided. The quality of the text is so much better in these versions that they feel lie different adventures. Certainly they are much more atmospheric and they are easier, since the strange technology is explained better.

Presentation is poor; all text is printed in yellow on black in the normal Spectrum character set, which makes an untidy mess. Why no colour, or better spacing and a more readable character set? Still no loading screen either. Instead of an atmospheric picture to set the mood we have "Level 9" printed in several different colours - this looked crude even when I first encountered it several years ago.

RAMSAVE/LOAD is standard on Quilled games, so its omission from a major release is disappointing. At least it could have been included in the text only version, using some of the memory freed by removing the graphics. Its absence wouldn't be so bad if conventional tape loading was not so drawn out! The security device - giving you a page and line reference from Eden Song an asking you which word it refers to - is not as irksome as Lenslok; however, you have to do this every time you "restore" from tape, which for most adventurers i suspect will be too often - as death lurks round every corner. Why not just ask for a word at certain key points in the game?

As with Jewels Of Darkness, I must express how disappointed I am that the potential of these games has not been realised. I sincerely hope Level 9 will take notice of some of the criticisms - they are meant to be constructive. That said, the package offers improved versions of three excellent adventures at half the original cost. Individually, they would have been Monster Hits - so together they are too.