C&VG


Sigma Seven

Categories: Review: Software
Publisher: Durell
Machine: Commodore 64

 
Published in Computer & Video Games #64

Sigma Seven

Sigma Seven is a shoot-'em-up, with a bit of puzzling thrown in. But there's something wrong. I usually like this type of game, but I don't like this one.

It starts off looking like Zaxxon, a classic game and a personal favourite of mine, but after six or seven goes, there's nothing new, nothing exciting, nothing original.

The game starts off with impressive graphic detail of your launch site, and being the only impressive bit, Durell used it for the loading screen as well. The game goes considerably downhill from then on.

Sigma 7

As soon as your fighter launches, you come under attack from other ships, which must be kamikaze pilots as they shoot, they try to crash into you. They're not very good at it, so I'd say it was their first time. Think about it!

Having passed this section with great ease, I moved on to section two which was a factory.

Inside this factory was a maze of flashing blobs which you collected by running over them. Some are fixed to the ground and play an important task on the next level, but let's take care of this one first.

Sigma 7

While moving around the 3D maze in your funny-looking car, you are tracked by robots who look like small green coloured ice-cream wafers. You can destroy these robots by hitting the fire button/key and sending an electro beam directly in their micro-chips. Nasty!

This screen should keep you busy for another two goes, but eventually you'll crack it. Which leads to the third phase.

The third phase displays a 3D grid, which has some flashing squares on it. You must, within the time limit, press in the correct pattern of lights.

Sigma 7

How do I know the correct pattern, I hear you cry. Well, the pattern is the same as the fixed dots on phase two, so just punch in that. What do you mean you don't remember...? Tough.

After this, you restart the game but at a more difficult level. You must complete all three sections seven times in order to win, but I think we'll have to wait a bit for someone to do that.

Overall, this game is not original enough to stand in my selection, and the gameplay gets amazingly boring after a while.

If someone does complete it, I think they deserve a medal for their staying power.

Other Reviews Of Sigma 7 For The Commodore 64


Sigma Seven (Durell)
A review

Sigma 7 (Durell)
A review by Tony Hetherington (Commodore User)