Computer Gamer


Sigma 7

Categories: Review: Software
Publisher: Durell
Machine: Amstrad CPC464

 
Published in Computer Gamer #26

Sigma 7

Now that the shoot-'em-up phase of games production seems to be coming to a close, it is good to see some of the games finding their way onto the Amstrad - even if they are as bad as Sigma 7.

Sigma 7 is a three-stage game with stage one being similar to the deep space section of Zaxxon but without the refinement of the latter. Stage two has you, as an armoured car, making your way around a maze avoiding the nasties and munching up the dots - Pac-Man revisited? However, the maze is at an angle and shifts (not scrolls) up and down the screen - a la Zaxxon again.

As you clear the maze, certain areas reveal patterns of dots that cannot be cleared. These should be noted for section three. In this last section you are presented with a grid of squares that constantly change colour. Use your 'wandering planet' to mark them when they change colour to yellow and they will change colour to white. Do this so that they mimic the pattern set up in stage two and you have cracked it.

Sigma 7

Repeat for several levels and you have finished the game. However, if you have passed out due to boredom than I wouldn't blame you. This is a truly dreadful game.

The pseudo-3D effect is a complete waste of time and the length of time it takes to scroll across the screen is disgraceful.

If this was a budget game, I would say it wasn't worth the money. At the prices Durell charges I will leave you to guess my opinion.

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