Shark is one of two new titles from Audiogenic, the first all
year. The scenario is typical - the bad guys have invaded in
force and you, Colonel Shark, are the only hope. A tough
assignment, but you'll have to handle it.
It turns out to be a sideways-scrolling wargame very much
in the mould of Green Beret. As in that, you can jump around
the screen so that one moment you may be running along the
ground and the next running along a girder.
There are a number of sections: Jungle, barrack square,
town streets and more. Each sector is immediately distinctive -
In the jungle one you can run along the ground and
through clearings, and jump up on to giant blocks of stone
and tree branches. In town you can jump on to window
ledges the roofs of houses and so on. Clever use of dithering -
mixing the colours of adjacent pixels to give the
appearance of new ones - adds to the overall effect.
You certainly need to keep on the move as an endless
stream of foot soldiers bear down on you. Luckily, your rifle
makes short work of them. However, the trucks and helicopters
are more robust and much more dangerous. The helicopters
appear in the sky and home in on you, dropping bombs
all the time. The trucks drive at you showering bombs your
way.
You must shoot both helicopters and trucks several times
before they burst into flames, but the danger does not stop
there - you now have to contend with an armed and understandably
irritated pilot or driver charging you on foot. Contact with
anything that moves is fatal.
However, some useful bonuses are on offer if you can get
to them. Killing certain foot soldiers lets you retrieve their
backpacks: Collect them to find amachine gun, extra lives,
temporary invulnerability or other goodies.
The game features some nice touches: Your one-man
quest is accompanied by some catchy interrupt-driven
music but you can also slaughter in silence. The playing
keys can be redefined and the colour schemes altered to
make viewing easier if you are using a monochrome display.
The pause/restart, quit, and sound on/off options are all
present and correct.
One drawback lets the game down: The lack of accuracy in
detecting collisions. Many a time I have sidestepped an
enemy soldier or seen a bomb land well short of me only to
find myself disappearing in a puff of red smoke. It is an
irritating flaw in an otherwise enjoyable game.
Shark is a simple and bracing shoot-anythmg-that-moves.
It's a little too similar to Green Beret to appeal to anyone who
already has that, but Colonel Shark will certainly win his
share of devotees, especially among those seeking a hero to
inherit the mantle of Commander Stryker.