This is the follow-up to Yie-Ar Kung Fu. Yie-Ar Kung Fu II wasn't - because it wasn't the "official" Konami version. I think. So if it wasn't a follow-up, what was it? Confused? I am. There's more martial-art action in this one, which is a cross between Kung Fu Master and Green Beret.
The playing area is a couple of screens wide and made up of several rooms. You have
to defeat a number of opponents on this level before moving on to another tougher level. Every
couple of levels the background and floor layout changes, but this doesn't have much effect
on the gameplay.
You can jump between floors at any point, and so can your adversaries. A swift kick will
dispose of them but, if they bump into you, it's you that incurs the damage. You've got five
lives and lose one every four times you get thumped.
When you kill some men, they release a blue sphere. Catching it will give you special powers
for a while. These include a spiked throwing ball, fireballs and a protective star. When
used properly these can dispatch large numbers of the enemy.
On every alternate level, a special opponent will appear who is harder to kill than the
others and may have a special skill. Since the level always has to be cleared, you'll have to
find a way of dealing with them.
The gameplay is quite demanding from the "run around kicking people" point of view but lacks
variety. The weapons bring some interest to the action. A well-worn theme with reasonable
graphics and sound but little special about it.
Second Opinion
I think martial arts programs are a tired subject. It certainly takes much
effort to enthuse over Shaolin's Road. Two screens of action, podgy characters and a sore hand are not the ideal ingredients. The gameplay is
tough. Sixty kicks in the head is not enough to damp the opponents' spirit?
Mine was positively drenched.