Your Sinclair


Shadow Warriors

Author: Rich Pelley
Publisher: Ocean
Machine: Spectrum 48K/128K

 
Published in Your Sinclair #57

Shadow Warriors

Cor blimey, Spec-chums, Shadow Warriors looks such a scorcher that this could quite possibly be the first review I've ever written that doesn't once resort to the word 'crap'!! (Oops! Well, perhaps not.) And you can rest assured that I definitely won't be using the words 'boring', 'un-addictive', or indeed 'not very colourful' anywhere either. (Well, not outside of this intro bit anyway.) You see, it's actually a bit of a corker!

So what's it all about then? Well, it's a beat-'em-up, but rather a different offering from most of the ones we've seen lately. It's a scrolly for a start (so all you people hoping for straight hand-to-hand combat can go away right now), and (secondly) it's got blinkin' massive sprites - just take a look at the screenshots for proof. Happy yet? Well, if you're not just check out the 'thirdly' - the scenery's not just there to look pretty, ho no. You can actually 'do things' with it too! And fourthly, it's, um, erm... I can't think of a 'fourthly' actually, so let's leap straight into the review.

Right, here we are in the game and just look at my muscles! (Big, eh?) But (uh-oh) they're not as big as the ones on these guys heading straight towards me! A quick waggle with the joystick should sort them out I think, but what's this? I don't seem to be attacking them, just doing some sort of funky dance instead. What's going on, readers? (Actually, what's happening is that I'm doing this sort of fancy kick which involves hurling all your limbs around aimlessly - come to think of it, it is rather like my dancing actually - so all I have to do now is move a little closer to them and - yes! - I'll knock them to the floor.)

Shadow Warriors

You see, unlike most beat-'em-ups, you don't have to keep wibbling your joystick to repeat a move, you can just sort of hold it in one position and your character will keep going until you let go. Other moves include jumping in the air (to get out of trouble, or up onto an overhead platform), rather groovy back-flip-cum-kick-the-git-in-the-head thingies, and all sorts.

Onto the next bit now, and I'm wading along a road packed with baddies, this time including some nasty big ones armed with whopping great tree-trunks! Slapping the joystick into first (ie pushing it upwards) I leap high in the air and find myself swinging back and forth from a lamp-post thing above them, clobbering them a few good ones on the head. (Told you you could interact with the scenery - you can swing from it, you can jump up onto it, you can kick suitable-looking bis to reveal handy bonuses and so on. It really is the biz!)

On the baddy front, there's lots of variety too. Fat ones, thin ones, sort of average-looking 'normal' ones, hog-mounted bikers (who chug onto screen) and (of course) your unfeasibly gigantic end-of-level ones, some of whom are actually larger than the screen - they're all here. It's all very colourful too, which makes it even more remarkable. Watch out for some incredibly neat background effects as well, particularly the massive cars that rumble diagonally across the screen on Level Two.

Shadow Warriors

It all sounds pretty good so far, dunnit? And believe me, it is. Although it doesn't demand as much skill as something like Renegade (speed and luck are what's called for really) It's still very involving to play. I did find it a bit too easy to completely trapped between two blokes who were more than happy to punch me to death, but perhaps that's just me being crap. (Oh no, there's that word again!)

So there we have it. Shadow Warriors - a very technically impressive beat-'em-up (with perhaps the emphasis slightly more on being technically impressive than on the actual beating-people-up bit) that's not 'boring', not 'un-addictive' and not 'not very colourful'. And it's not 'crap' either. (Of course, it's multiload - on the humble 48K, that is - but what do you expect with all those fancy graphics?)

Technically astounding beat-'em-up, full of colour and action (but doesn't need too much skill).

Rich Pelley

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