Zzap
1st June 1992
Categories: Review: Software
Publisher: Codemasters
Machine: Commodore 64/128
Published in Zzap #85
Seymour Goes To Hollywood
How Seymour ever made it as a film star is beyond me. He's uglier than Corky, fatter than Phi and has less charm than Steve - in fact, he bears more than a passing resemblance to Lucy! Either the movie director was blind, or wanted to do a remake of 'The Albino Spud-U-Like From Hell'! To make matters worse, the dopey director's gone on holiday leaving the studios in a right two-and-eight, with scripts scattered to the four wands, disgruntled stars stuck in the middle of filming and a very depressive receptionist sitting around doing nothing. Seymour's task is to wobble his weary way through the studios, returning scripts, cheering up bimbos, and generally returning his Hollywood hell hole into some semblance of order.
Originally a Dizzy game, the Codies decided they didn't want to put our ovoid chum in a real-world adventure and created a new character instead - Seymour was born! No wonder the gameplay's so similar - same 2D platforms-and-ladders world, same puzzles, same character interaction, etc.
Unfortunately, many of the Dizzy games were written on the Spectrum and ported across to the C64, slowing the action hideously and leaving it a cruel parody of its Speccy counterpart. And guess what? They've done the same again! Seymour features brilliant humour and some of the best puzzles and animation ever seen in an arcade adventure, but it plays with all the style and grace of a drunken elephant!
If you're mad keen on arcade adventures and don't mind ridiculously slow screen updates, Seymour Goes To Hollywood is for you! If you're not blessed with the patience of a particularly well-disposed saint, look elsewhere.