Amstrad Action


Seymour Goes To Hollywood

Author: Adam Peters
Publisher: Codemasters
Machine: Amstrad CPC464

 
Published in Amstrad Action #74

Megagame

Seymour Goes To Hollywood

"It's Dizzy," we cry.

"No, it's not," shout the Codies, "It's Seymour".

"But it's egg-shaped and leaps around a four-colour Speccy port landscape, collecting objects and trying to solve puzzles!" we shout back.

Seymour Goes To Hollywood

"Yes, but it's got hands and it doesn't do somersaults," they reply.

Oh poo. All right, it's not Dizzy. It's just someone that does the same sort of things as Dizzy. And, er, looks *almost* the same.

The basic plot is you've got to open a safe to get a script. Of course, as with all Diz, er, other, games like this, you'll have been playing it for three months before you even find out where the safe is. There's lots of mysteries to solve, lots of puzzles to piece together, lots of mapping, lots of trying to remember where you dropped that bottle of aftershave you got from the man in the shoe-shop, and all that.

But this new character is so much cuter, this adventure so much more complex yet easier to get into, and the puzzles so clever that this puts all its predecessors well in the shade. If the follow-ups are anything like as good, pretty soon we won't even remember who Dizzy is.

Verdict

Knocks the pants off those games about old, erm, thingy, you know, the egg.

Adam Peters

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