EUG PD
1st January 2000Categories: Game Help
Author: Ira Goldklang
Published in EUG #47
Before launching into the third adventure from Scott Adams, the editor would like to apologise for failing to mention, until now, the name of the kind soul who has made these solutions available. Her name is Ira Goldklang and her original solutions are for the American TRS-80 home console, popular around the same time as the Electron in the US. Well done also to Scott Adams himself, who now writes the "Dilbert" comic strip and is a millionaire; he has no objection to anyone copying or distributing any of his adventures!
There are no treasures in Secret Mission adventure.
Walk-through Secret Mission |
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Briefing room | PLAY TAPE (To discover the details of your mission), GET RECORDER, W | |
Sloping grey corridor | S | |
Grey room | SIT CHAIR | |
Sitting in a grey chair | PUSH RED, PUSH WHITE, GET UP | |
Grey room | GET PICTURE, N | |
Sloping grey corridor | WAIT (Until you hear a dull thud, then roam around looking for the saboteur) | |
(Wherever You Find Him) | FRISK SABOTEUR, GET PICTURE, GET SABOTEUR (Now find the white door) | |
White room | SHOW PICTURE (Metallic voice will accept it as genuine and open the door) | |
White visitors' room | DROP SABOTEUR, BREAK WINDOW, WITH RECORDER (Camera will power down), SHOW PICTURE, GO WINDOW | |
Ledge above reactor core | GET KEY, GO WINDOW, DROP PICTURE, PUSH WHITE (The door will open), S | |
Twisting white hallway | D | |
Sloping grey corridor | S | |
Grey room | SIT CHAIR | |
Sitting in a grey chair | UNLOCK CHAIR, PRESS YELLOW, PRESS WHITE, GET UP | |
Grey room | GET PICTURE, N | |
Sloping grey corridor | D | |
Twisting yellow hallway | N | |
Yellow room | SHOW PICTURE (Door will open) | |
Yellow corridor | W | |
Mainteanance Room 2 | GET MOP, SHAKE MOP, DROP MOP, GET KEY, GET CUTTERS, E | |
Yellow corridor | PUSH YELLOW (Door will open) | |
Yellow room | DROP PICTURE, S | |
Twisting yellow hallway | U | |
Sloping grey corridor | S | |
Grey room | SIT CHAIR | |
Sitting in a grey chair | UNLOCK BLUE, PUSH BLUE, PUSH RED, PUSH WHITE, GET UP | |
Grey room | DROP KEY, GET PICTURE, N | |
Sloping grey corridor | W | |
Maintenance | GET PAIL, E | |
Sloping grey corridor | N | |
Twisting blue hallway | N | |
Blue room | SHOW PICTURE (Metallic voice will accept your new id), DROP KEY, W | |
Storage room | GET SUIT, WEAR SUIT, GET WATER, E | |
Blue anteroom | PUSH HARD, GO DOOR | |
Control room | E | |
Break room | DROP PAIL, W | |
Control room | D | |
Reactor core | CUT WIRES, GET BOMB, U | |
Control room | E | |
Break room | GET PAIL, POUR WATER |
A strange way to defuse a bomb but a fiendishly tricky adventure without help. Note if you can't wait another year for this serialisation to end that not all of Ira's solutions are 100% compatible with the Elk. Sometimes the number of objects conveyable is different and so the number of moves you must make varies immensely.