Sinclair User


Se-Kaa Of Assiah

Author: John Gilbert
Publisher: Mastervision
Machine: Spectrum 48K

 
Published in Sinclair User #36

Se Kaa Of Assiah

EVIL rules the land - yawn - and only a hero can bring home the bacon by finding the Three Great Artifacts of Power and returning them to their rightful owners. In Se-kaa of Assiah you become the hero of the title - geddit? - and begin your quest in a village close to the dread castle of the Dark Ones. Enter at your peril and brave the forces of darkness.

The program is a two-part game which purports to be a text adventure with graphics. After a short foray into the fortress you will soon realise that there is precious little description or supporting text beyond your own input. The inevitable result is a featureless and empty world which fails to grasp the imagination successfully. The graphics are interesting but do not add enough to the very slim story line to hold your attention for very long.

In some ways the game might have been more likely to succeed if the programmers had decided to make it into either a graphic monster maze type game or a pure text adventure. The concentration on slick pictures has clearly reduced the power of the interpreter and the space available for words.

Although the program is cheap adventurers still have the right to expect more than this for their money.

John Gilbert

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