Sinclair User


Scooby-Doo

Author: Graham Taylor
Publisher: Elite
Machine: Spectrum 48K

 
Published in Sinclair User #56

Scooby Doo

"Hey where are we? I don't like it here - its old and kind musty smelling"

"Hey has anybody got a light?"

"Yeah, hang on I'll get my torch"

Scooby-Doo

"My God' We're stuck inside an old platforms and ladders game!"

"Hey I didn't think there were any of them left"

"Don't you see? Everything fits, see how the screen is split in different levels and there are these stairs that carry us up and these sudden holes that we might fall through if we're not careful"

Scooby-Doo

"Yeah, and there are all these spooks and stuff - didn't you notice how they suddenly appeared from behind doors and how you could only get along each level by having Scooby punch them"

"I've been wondering about that Scooby's never acted like that before. I mean he's usually completely terrified."

"That's called marketing. Nobody would want to play in a game in which you only ran away from things, also it brings in a vaguely Exploding Fist element, a sort Kung Fu Scooby"

Scooby-Doo

"Then there are all these Scooby snacks lying about.."

""Yeah, they're probably bonus pills in the game.. and these skulls on the floor. Scooby has to jump over them, so that makes things difficult."

"Hey, that's in the classic platforms and ladders tradition - but what's the objective"

Scooby-Doo

"Well, a different one of us is captured on each level of the game and Scooby has to fight his way through to rescue us"

"And on the first level Wilma is stuck in a jar..."

"I never liked her anyway.. ."

Scooby-Doo

"Yeah, but there had to be an ugly serious one of us to offset the stupid pretty one."

"So our predicament is totally hopeless?"

"I wouldn't say that, the graphics are pretty neat, I mean we all look who we are and Scooby is nicely animated..."

Scooby-Doo

"Yeah, and there aren't any attribute problems because everything is two colour..."

"Exactly"

"I suppose it's quite fun in a way..."

Scooby-Doo

"Oh yup - the idea might be out of date but the whole thing has been put together quite well..."

"Who did it - Eite?"

"No it has to be someone with a good deal of expertise in animating large sprites, someone who could make us look like ourselves and yet develop a moderately entertaining game out of us... someone who tried to remain anonymous but gave themselves away..."

Scooby-Doo

"How?"

"They used virtually the same character set on Scooby Doo as they did on their famous animated graphic adventures..."

(Gasp) "GARGOYLE GAMES?!!!!!"

Scooby-Doo

Gargoyle games pull off their mask and turn red with embarassment

"Gosh, darn it. we was only trying to earn a bit of extra cash to finance our next adventure, we made these ghosts out of some old pixels and on later levels used some bouncing spring-type alien things we had from another game, an' we would have got away with it too if it wasn't for you kids..."

Label: Elite Author: Gargoyle Price: £7.95 Joystick: various Memory: 48K/128K Reviewer: Graham Taylor

****

Overall Summary

Ancient platforms and ladders idea regenerated somewhat by some excellent cartoon-quality graphics.

Graham Taylor

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