Computer Gamer


SAS Assault Course

Categories: Review: Software
Publisher: Atlantis
Machine: Amstrad CPC464

 
Published in Computer Gamer #24

SAS Assault Course

I don't think any greater insult could be dealt to the particular regiment that this game is named after than this game.

Atlantis' games are usually bad. I can't recall any game of theirs that is particularly memorable and this has got to be one of the worst ever produced.

The idea of the game is to complete an SAS assault course in as short a time as possible. What this actually means is that there are an easy 22 screen ladders and ramps to negotiate in a game that uses the SAS name in a blatant attempt to hype a poor game.

Sas Assault Course

The trouble is that you need a real game to start with and this one cannot by any stretch of the imagination be considered as much more than the sort of thing you would type in from a lesser magazine - we would probably turn it down!

The game is laughingly termed icon controlled. Again, cashing in on a current vogueish label. The actual system used is awkward and merely reduces the amount of screen you have to move around.

The gameplay consists of a set of obstacles you have to manoeuvre your way past by jumping, crawling, climbing, swinging, etc, and then jump off the end. You then go onto the next screen, and the next, and the next...

As I said earlier, the game is little more than an extremely simple ladders and ramps game, with crude boring graphics and no monsters. The price is a pound higher than Mastertronic and Code Masters, but I can't see how it is justified, given the extremely low quality of the game.

Usually, no matter how bad a game is, I can see some section or faction of the games playing world that would like it. For once, I can think of nobody who would want to pay good money for such rubbish.