Home Computing Weekly


Sabotage

Author: G.M.
Publisher: Macronics Systems
Machine: Sinclair ZX81

 
Published in Home Computing Weekly #34

This is really two games in one. The screen represents a compound in which randomly placed boxes of ammunition are kept; a saboteur tries to blow up as many as he can, while a guard tries to prevent him.

You can be either participant. The games are quite different to play. As the guard, you either trap the saboteur (he can't get near you), or guess where he is going; he will make for where he can do the most damage.

If you get there first, he is stymied and will eventually blow up in frustration (not very subtle, this saboteur). But if you guess wrong, his mission will be successful.

Being the Saboteur himself is a bit more difficult; you have to choose where to put your charge, lay it and get away without blowing yourself up or being caught by the guard, who, in this version of the game, has a gun and can shoot you. But this version is actually more interesting.

The game loads and runs smoothly, with no snags. The graphics are adequate - that is, they slow clearly what is happening - if not particularly inspired, though the chain-reaction effect of boxes detonating is pleasing.

G.M.