Computer Gamer


SOS

Publisher: Mastertronic
Machine: Commodore 64/128

 
Published in Computer Gamer #26

S.O.S.

Sidney the droid has crashed on an isometric planet and can't find his way home. He needs the radio which flew out of his spacecraft when he came down to earth with a bump.

Sidney's new home is a strange world patrolled by unfriendly droids who wander around the same old circuits for eternity. Contact with them is fatal but Sidney must run the gauntlet of them is he is to escape. Days are short on the planet and so are the nights, but the old droids keep on marching on relentlessly whether it's dark or light. With no moon to light his way the best thing Sidney, who has landed at night, can do is to hide in a safe corner until dawn - unless he can find a lamp.

Moving about the maze, Sidney discovers that some of the pathways are blocked by barriers and old computers. The computers are easily removed if he can find disks to feed them with. If he can find a flag and raise it on a flagpole, other barriers will disappear. But a few stubborn barriers require a little more work. These are operated by a ticket and tickets cost money. If Sidney is to find his radio he has to pick up coins spread around the planet, locate a ticket machine and then feed the ticket into the barrier. With a lamp, this is hazardous - Sidney needs to constantly cross the droids' path, without a lamp it is almost impossible.

As 3D mazes go, this is a fairly run-of-the-mill romp through a hi-tech landscape. Its one saving grace is the day and night scenario, the screen colours gradually change as the pitch black nights fall. Add to this the budget price and you have a game which will entertain for hours on end assuming you like mazes. If you don't own a maze game and would like to then this is a budget bargain.

The map is large and time is wasted trying to find a place to hide when the screen is shrouded in the total blackness of night, so finding the lamp is your first priority. But each time you play everything remains in the same place so mapping will eventually reveal the secret of the missing radio. Good hunting!