Russia combines features of two earlier SSG games, Europe Ablaze and Battlefront. Unfortunately, they are some of the worst features of each game.
Like Battles In Normandy, this game uses the basic three divisions to a Corps organisation of Battlefront, renamed as three Corps to an Army Group, and there are three training scenarios: Army Group North's drive on Leningrad in 1941, Army Group South's drive on Stalingrad in 1942, and Army Group Centre's offensive at Kursk in 1943.
Something of SSG's view of the campaign comes out in the fact that all three were German failures.
The main game on the disk, however, is one of grand strategy starting with the German invasion in 1941. Each Army Group (or Russian Frontal Command) revises its moves and objectives once a week. But once every four weeks, the higher command may allocate resources, priorities and strategy. The computer can take as many roles as required. The problem is that, much as for Europe Ablaze, the player who opts for high command has to sit through fifteen minutes of the computer bleeping to itself. If the player takes one or more Army Groups as well, it becomes 30 minutes. As the graphics are very poor ones used on Battlefront this is 30 minutes of total confusion and boredom.