Home Computing Weekly


Run Baby Run

Categories: Review: Software
Author: M.B.
Publisher: Firebird
Machine: Spectrum 16K

 
Published in Home Computing Weekly #96

The plot is the old one of cops and robbers. In your getaway car, you drive round one of five derelict locations, eluding the seven police cars in pursuit. By criss-crossing and sudden changes of direction, you make the police cars crash into each other.

Even on the lowest level I found the game frustratingly difficult - perhaps too difficult. The cassette inlay explains that when you have wrecked six cars, the seventh lets loose with rockets whereupon you must leave the location as quickly as possible, or risk a rocket up your exhaust. I never reached the stage at which I was rocketed, so I can't comment on this.

On the whole, I found the locations unexciting, as they were little more than two dimensional mazes and there was little to differentiate them, each being as drab as the next. I did try to improve my performance by connecting a joystick, but discovered that I made less progress this way than with the keyboard. This game is about what one might expect to get for a price of £2.50.

M.B.

Other Spectrum 16K Game Reviews By M.B.


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  • The Final Mission Front Cover
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  • Exodus Front Cover
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  • Freez'Bees Front Cover
    Freez'Bees
  • Meltdown Front Cover
    Meltdown
  • The Pyramid System Front Cover
    The Pyramid System
  • Air Defence Front Cover
    Air Defence
  • Gold Digger Front Cover
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