Home Computing Weekly


Run Baby Run

Author: M.B.
Publisher: Firebird
Machine: Spectrum 16K

 
Published in Home Computing Weekly #96

The plot is the old one of cops and robbers. In your getaway car, you drive round one of five derelict locations, eluding the seven police cars in pursuit. By criss-crossing and sudden changes of direction, you make the police cars crash into each other.

Even on the lowest level I found the game frustratingly difficult - perhaps too difficult. The cassette inlay explains that when you have wrecked six cars, the seventh lets loose with rockets whereupon you must leave the location as quickly as possible, or risk a rocket up your exhaust. I never reached the stage at which I was rocketed, so I can't comment on this.

On the whole, I found the locations unexciting, as they were little more than two dimensional mazes and there was little to differentiate them, each being as drab as the next. I did try to improve my performance by connecting a joystick, but discovered that I made less progress this way than with the keyboard. This game is about what one might expect to get for a price of £2.50.

M.B.

Other Spectrum 16K Game Reviews By M.B.


  • Menace Front Cover
    Menace
  • Viking Raiders Front Cover
    Viking Raiders
  • Personal Bank Account Management Front Cover
    Personal Bank Account Management
  • Brainstorm Front Cover
    Brainstorm
  • Cosmic Guerilla Front Cover
    Cosmic Guerilla
  • Booty Front Cover
    Booty
  • The Code Front Cover
    The Code
  • Jungle Fever Front Cover
    Jungle Fever
  • Strangeloop Front Cover
    Strangeloop
  • Kamakazi Front Cover
    Kamakazi