Room Ten (CRL) Review | Computer & Video Games - Everygamegoing

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Room Ten
By CRL
Commodore 64/128

 
Published in Computer & Video Games #61

Room Ten

Room Ten must be one of the most obscure titles ever for a game. It tells absolutely nothing about this new and excellent variation on the bat and ball game.

The name actually comes from the court or "cell" where the game is played in a futuristic leisure complex.

Not that this is explained anywhere on the cassette packaging for either Spectrum or Commodore version sent to us. I assume CRL forgot to include the instructions.

The players - two can play - control a floating bat and all they have to do is stop the ball hitting the far walls. Points are scored and the first to 35 wins.

The screen is split in two allowing each player to view the game from his end of the court. The Spectrum and Commodore versions play virtually in the same way.