Crystal's greatest success to date has been the excellent Hall Of The Things. With Rommel's Revenge, the company changes direction and, instead of a wholly original game, has produced a copy of the arcade favourite - you know, the one in which you blast away at tanks and all the effects are in wire-frame 3D.
The first surprise comes as the game loads - the familiar Sinclair blue and yellow stripes are conspicuous by their absence and instead the border alternates between blue and black as the title screen loads.
Rommel's Revenge is compatible with Pro-Tek, Fuller, AGF and Kempston
joysticks and the program senses which is attached and configures itself accordingly.
The 3D effects are well done, with distant objects growing in size and
changing perspective with the viewpoint.
In addition to the optional keyboard movement control keys, there are keys to turn sound on and off, to quit the present game and to select or de-select the volcano and radar options.
When present, these slow the game down and thus are useful as an aid to
familiarization with the controls.
I must confess that this is not my favourite type of game, but with Rommel's Revenge, Crystal has produced a very fair copy of the original.