Big K


Roland In Time

Categories: Review: Software
Publisher: Amsoft
Machine: Amstrad CPC464

 
Published in Big K #9

Roland In Time

The Jet Set has already hit the Amstrad and it's here with a vengeance! If I say that Roland In Time bears a marked resemblance to a certain game featuring Surbiton's most famous miner, I think you'll know what I mean.

The evil villain (Boo! Hiss!) Maestro has stolen the crystals that used to power the spatial part of Roland's Anti-Matter-Space-Time-Run-A-rounD (A.M.S.T.R.A.D.). The result is that Roland's Runaround may now only move through time. Your job, surprise surprise, is to collect the crystals which have been scattered throughout Earth's past, present and future.

The game consists of fifty-three screens, some of which would even give Matthew Smith the odd nightmare. There are ten time zones, ranging from prehistoric to post-atomic, with each zone having up to ten locations. Having ten time zones means that however club-handed you are, you get to see at least ten different screens. The many varied and challenging sheets coupled with the smooth arcade quality graphics makes this game top of the league. Go out and buy one now!

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