Roboto (Bug-Byte) Review | Electron User - Everygamegoing

Electron User

By Bug Byte

Published in Electron User 3.12

Roboto is set in the distant future where a feeble sun shines on a barren Earth. A crumbling power station has developed a serious malfunction which has caused the auto components to run rampage around the complex. Unless you can regain control by de-activating all the zones a major power failure will occur which will wipe out the last remaining life on the planet.

You control a robot, a stick-like object which can float gracefully around the 51 high resolution screens. You can dive, climb, or cling on to vertical walls as you blast the various nasties out of existence.

Each screen contains a power orb. When you destroy one, most of the meanies on that screen will stop firing at you, making it mush easier to progress to the next zone without losing a life. Additionally, some orbs give extra ammunition, which is particularly useful as it is all too easy to run out completely.

Many of the rooms are real devils to get through first time and require deft use of the control keys which, thankfully, you can redefine.

The program is well written, has no obvious bugs, and follows the now familiar style of having BBC Micro and Electron versions on opposite sides of the tape.

The graphics are smooth, albeit with a little flicker, and the sound is not too intrusive, but I wish you could turn it off from within the program.

This is an enjoyable game for the nimble fingered, requiring a good memory or a well drawn map. Roboto is well worth adding to your collection.

Rog Frost