Zzap


Richard Petty's Talladega

Author: BW
Publisher: Cosmi
Machine: Commodore 64

 
Published in Zzap #2

Exciting, violent, road-racing action

Richard Petty's Talladega

Racing games are all the rage this month, and there's plenty of fast furious action in this one. It doesn't feature two-player racing, but you may find yourself with up to six cars on screen at once.

The setting is the Nascar circuits of America, and you have to take on 18 other cars, including Richard Petty's (a famous Nascar driver). However before you can race against the best, you've got to qualify. This is done around a tri-oval circuit or a random circuit. Both of these have only left-hand turns with the former having three and the latter a random number each race.

Qualifying is fairly easy as long as you keep at maximum speed and don't bump into the other cars on the track. At this stage they're easy to avoid, but they won't be so charitable in the race proper.

Richard Petty's Talladega

Your qualifying time determines your position on the grid, and it's best to be in the top four, or you'll have a lot of catching up to do. The start usually causes large jams as the leaders jockey for position, and you have to be extra careful not to get sandwiched and crash. This isn't the only way to meet your doom, though.

You have tyre wear and fuel levels which if allowed to get to zero will cause you to crash. Tyres are worn down when your car rubs against the curb, while heavy contact in front or behind from another car will also result in disaster. You may also get some random engine trouble, but this will only slow you down. All these factors can be repaired in the pits.

To help you avoid the other drivers, you have two handy techniques. The first is slip-streaming (driving close behind a car), which won't speed you up but will conserve fuel so that you can avoid doing too many pit stops. Secondly, you can use turbo boost which allows you to travel at 294 mph instead of the usual 250 mph, and its great for overtaking manoeuvres. However, it eats up the fuel and should only be used for short periods on straights.

Richard Petty's Talladega

The other cars have distinct personalities and there are five general types. Three individuals are your main competitors and drive distinctive numbered cars, which are most easily out driven on the bends. The others fall into two classes: the bumpers and the demons. The bumpers are slow and easy to avoid, while the demons are really nasty and baulk you.

The engine noises aren't that good, but the tyre screech round corners is nice. The graphics are disappointing, with a flickery track and although the cars look great, their movement is jerky. The perspective does allow you to see a corner before you are into it, and this helps you prepare.

Each race is over thirty laps, and you have continuous updates on your position in the race, who is in front of you, your last lap time, and your points score.

BW

Richard Petty's Talladega

Although the graphics and sound aren't up to the standard of Pitstop II, the competitive action is every bit demanding. The computer-controlled cars are incredibly mean, and you'll have to be a real ace to beat them. The best action is at starts when you can have jams of five or six cars scrapping for the lead and making driving very dangerous. The fact that you can only do left hand turns is disappointing, but the random circuits can make things more interesting.

GP

The tacky graphics of the cars and track gave me initial doubts about the quality of this game. After hastily turning down the irritating sound and playing a couple of games, I soon found (with numerous crashes) I was wrong. It turned out to have quite an addictive quality. Several days later my opinion still hasn't changed, only my driving has - more experienced and certainly more aggressive.

Pit Stops

If a crash occurs on the track, a yellow flag goes out and at the end of the lap you get a free chance for a pit stop and restart on the grid.

You can replace your tyres and fuel and also check out your engine - all this is done more or less automatically by three mechanics in your pit. Your car looks extremely beaten up with several bits of the bodywork having had major panel work and resprays.

You can call into a pit at any time by stopping in the pit lane, but it's best to do it under the yellow flag when you won't lose any time.

Verdict

Presentation 61%
Good instructions, high score table.

Originality 32%
Road-racing game with a few new touches.

Graphics 44%
Fast-moving, but flawed by juddering.

Hookability 71%
Immediate excitement with stacks of action.

Sound 53%
Screeching car noises. Nothing spectacular. Poor title screen music.

Lastability 69%
Tough challenge to finish a race, let alone win.

Value For Money 69%
An enjoyable, exciting game. Bound to suffer by being released at the same time as Pitstop II.

Overall 57%

BW

Other Commodore 64/128 Game Reviews By BW


  • Circus Circus Front Cover
    Circus Circus
  • Up 'N Down Front Cover
    Up 'N Down
  • Cybertron Mission Front Cover
    Cybertron Mission
  • Operation Whirlwind Front Cover
    Operation Whirlwind
  • Amazon Warrior Front Cover
    Amazon Warrior
  • The Lords Of Midnight Front Cover
    The Lords Of Midnight
  • Ugh Front Cover
    Ugh
  • Almazz Front Cover
    Almazz
  • Petch Front Cover
    Petch
  • Ciphoid 9 Front Cover
    Ciphoid 9