When asked to come up with a list of arcade quality shoot 'em ups on the Amiga, most will struggle to cite any games beyond Xenon, Hybris and perhaps Project X. Well, Richard Lowenstein from Spieleschreiber has made a strong case to have his latest creation, Reshoot R added to this list.
Reshoot R plays as a horizontal shooter that looks and feels like a commercial grade game with its high production values. The graphics are quite attractive, the pumping music soundtrack and sound effects are pleasurable to the ears and there is a sophistication with the way the game moves. For the most part, a steady mind is just as necessary as fast reflexes when it comes to progressing through this game. You only have one life, but as you collect speed and weapon power-ups, not only do these enhance your ship's capabilities, but you can also take multiple hits. The more power ups collected, the more hits you can sustain as each hit decrementally knocks down your power up counter. This works quite well and ensures that you feel like you are playing something more than an endless shooter.
The shooting mechanism feels very good. Shooting complete attack waves will result in a bonus and blasting a large asteroid is quite satisfying. Despite the fun arcade experience on offer, the first couple of levels feel a little repetitive when it comes to enemy waves. What is offered is good but you are kind of left wanting to see a little bit more after progressing through the first few minutes of the game rather than seeing the same enemies attack you time after time. As you move into the third level, the game kicks it up a notch on all levels. It starts to feel fresh and it's hard not to be impressed with all the colours available on screen.
Unfortunately, the game's most notable failing is its entry price point. The digital release of Reshoot R is priced at just under 30 Euros. While the game is undoubtedly a very good release, the
gaming experience on offer falls short at this price point and that will likely dissuade many from giving it a go. That's a pity because it's a game that deserves a broader audience.