ZX Computing


Rescue

Author: James Walsh
Publisher: CRL
Machine: Spectrum 48K

 
Published in ZX Computing #7

Rescue

Rescue by D. Barker is another adventure type game. It is a little different, in that a limited amount of graphics are used. The object is to get from the inner ring to the outer ring and then to the castle where you make a daring rescue and then escape back to base.

Graphics are used when you look at a map of where you are. Also if you find the radio then you are able to find out where the enemy are. However if you arrive at a place occupied by the enemy and you do not have a gun or a uniform, then you are automatically dead, which seems a shame really. The game is real-time hence the enemy will move even if you don't.

The instructions are pretty long so they have to be put on a separate program. This is rather annoying because there is no instruction form or leaflet, so if you forget something then there is no easy way of looking it up whilst playing the game. Quite a good game, if you like that sort of thing. By the way, the packaging is nice.

James Walsh

Other Spectrum 48K Game Reviews By James Walsh


  • Frenzy Front Cover
    Frenzy
  • Castle Colditz + Battle of the Toothpaste Tubes Front Cover
    Castle Colditz + Battle of the Toothpaste Tubes
  • 3D Combat Zone Front Cover
    3D Combat Zone
  • Corn Cropper Front Cover
    Corn Cropper
  • Derby Day Front Cover
    Derby Day
  • 3D Tanx Front Cover
    3D Tanx
  • Dimension Destructors Front Cover
    Dimension Destructors
  • Horace And The Spiders Front Cover
    Horace And The Spiders
  • The Dungeon Master Front Cover
    The Dungeon Master
  • Rabbit Shoot Front Cover
    Rabbit Shoot