ZX Computing


Rescue

Author: James Walsh
Publisher: CRL
Machine: Spectrum 48K

 
Published in ZX Computing #7

Rescue

Rescue by D. Barker is another adventure type game. It is a little different, in that a limited amount of graphics are used. The object is to get from the inner ring to the outer ring and then to the castle where you make a daring rescue and then escape back to base.

Graphics are used when you look at a map of where you are. Also if you find the radio then you are able to find out where the enemy are. However if you arrive at a place occupied by the enemy and you do not have a gun or a uniform, then you are automatically dead, which seems a shame really. The game is real-time hence the enemy will move even if you don't.

The instructions are pretty long so they have to be put on a separate program. This is rather annoying because there is no instruction form or leaflet, so if you forget something then there is no easy way of looking it up whilst playing the game. Quite a good game, if you like that sort of thing. By the way, the packaging is nice.

James Walsh

Other Spectrum 48K Game Reviews By James Walsh


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  • Derby Day Front Cover
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  • Pilot Front Cover
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  • Rabbit Shoot Front Cover
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  • The Black Hole Front Cover
    The Black Hole
  • Starclash Front Cover
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  • Alien Swarm Front Cover
    Alien Swarm
  • Jumbly Front Cover
    Jumbly
  • Cosmos Front Cover
    Cosmos
  • Cyber Zone Front Cover
    Cyber Zone