In the summer of 1985 Superior Software launched Repton,
which very quickly established itself as a new style of BBC
Micro arcade adventure. They must have been pleased with its
success, as within six months they've released Repton 2,
bigger and allegedly more difficult than its predecessor.
For those of you unfamiliar with the original, your task was
to guide hero Repton through a series of twisting underground
caverns in the search for diamonds. In your quest you
were up against the perils of falling boulders and evil lizards.
In Repton 2, the idea of collecting diamonds is con
tinued, but now there are a mere 1,634 of them. And if those
aren't enough to keep you busy; in addition you have to amass
4,744 sections of earth, see off 18 monsters and collect and fit
together 42 pieces of jigsaw to reveal a message.
Only when you have achieved the lot can you claim to have
solved this mammoth puzzle. Because that's really what the
program is - a series of separate puzzles each to be solved by
determining the correct routes to collect the items you require.
The game has 16 different caverns, four more than the
earlier version, all linked by transporters. The transporter's
purpose is to carry you to other screens but, they can only be
used once.
This new version has all the fantastic colourful features of the
original and many more including eggs, meteors, spirits, mon
sters, skulls, safes and keys.
A rock or egg will fall if it is left unsupported as you pass
through the caverns and you finish up blocking routes that
originally were open. And a falling rock will crush you if
you're not nimble enough to get out of its way.
When an egg falls it breaks and a monster emerges. Contact
with it will be fatal, as will touching any of the spirits,
meteors or skulls that block your path around the maze.
Some diamonds are hidden in safes which can only be opened
by finding the appropriate keys.
The whole screen acts as a window over the area of the
cavern that you happen to be in at any given moment, so that
you can see only a small part. As you move, the view through the
window scrolls smoothly in the appropriate direction in
response to either keyboard or joystick.
I haven't completed even 10 per cent of this adventure, but I
relish the prospect of finding my way further into it.
Sounds and music are optional, and the graphics are
superb. For Repton addicts, this is an opportunity to carry on
where the other left off. For those not yet initiated into the
fan club, this is your opportunity to make up for lost time.
And anyway, if there isn't enough in the game to tempt
you, there's a £200 prize for one of the first 100 to solve the
puzzle.
Nice one Superior Software, this "continuing" idea could
catch on. How about Death Star Revisited?